Friday, 18 December 2009
Tuesday, 8 December 2009
Wednesday, 2 December 2009
Tuesday, 1 December 2009
Textual Analysis Jackie Chan
http://www.youtube.com/watch?v=MOEUgbiBXMc
T A Jackie chan
Second Part Jackie Chan
Monday, 30 November 2009
Saturday, 31 October 2009
Saturday, 24 October 2009
Tuesday, 20 October 2009
Friday, 16 October 2009
Wednesday, 14 October 2009
Monday, 12 October 2009
Tuesday, 6 October 2009
Sunday, 27 September 2009
Music Research
What is music downloading?
A music download refers to the transferring of a music file from an Internet-facing computer or website to a user's local computer. This term encompasses both legal downloads and downloads of copyright material without permission or payment if required.
Popular examples of online music stores that sell digital singles and albums include the iTunes Store, Amazon MP3, and eMusic. Paid downloads are sometimes encoded with Digital Rights Management that restricts making extra copies of the music or playing purchased songs on certain digital audio players.
Digital music sales now generate around $2 billion in revenue, with tracks available through 500 online services located in 40 countries, representing around 10 percent of the total global music market. Around the world in 2006, an estimated five billion songs, equating to 38,000 years in music were swapped on peer-to-peer websites, while 509 million were purchased online.
www.wikipedia.org/wiki/music downloading
Where do people download music?
It would seem as though people download music from site such as,
I have also got facts and figures from this website
www.telegraph.co.uk/technology/3358823/The-six-best-digital-music-download-sites.html
Why do people download music instead of buying it?
MP3 downloads are saving my day, and they're saving me money. I don't always like every single song on an album. With the ability to download individual songs at a time, I don't have to skip the ones that I don't like. I can just avoid hearing them altogether by only buying the mp3 download songs that I do like. And, that is saving me money. I can buy a bunch of songs for a fraction of the price I'd pay if I had to buy the whole CD for every artist I wanted to hear. I love using mp3 downloads to keep my music collection new and fresh and updated!
The majority of young people – 89 per cent of those polled – also said that having ownership of MP3s was still important to them.
68 per cent of those in the survey said they listen to music on their computer every day, while only 15 per cent did the same for CD's
www.nme.com/news/various-artists/46627
How does downloading music affect the music industry?
Downloading illegally obviously has but also legal downloading is affecting the music industry. The production of CDs/Tapes/Records have gone down because people are able to download off of iTunes, etc.
However, the positives are mostly in favor of the musicians. Musicians are able to get their music out easily because the majority of people now would much rather be able to have a wide variety of genres at their finger tips rather than have to go to a music store (Not saying that I would at all)
John Russell, editor at DailyMusicGuide.com, said: 'Arctic Monkeys are a living example of how giving music away for free can propel a band into the mainstream very quickly. 'But, whether filesharing has 'a dangerous effect' on the music industry as a whole is a different matter, and hugely subjective depending on what stage a band or artist is at in their career.'Established artists such as Lily Allen are concerned about units sold and so illegal downloads for her can be 'bad news'.
wiki.answers.com/Has the ability to download music negatively affected the music industry?
paidcontent.co.uk/.../419-almost-everyone-copies-music-listeners-split-on-copying-levy-research/
What age group downloads music?
The wide-ranging report, which looks at the competitiveness of Europe's digital sector over the past five years, found that 16- to 24-year-olds have a hardline attitude to online payment systems.
Digital Competitiveness found that 33% of the so-called "digital generation" appear to be reluctant to pay at all to download or view online content, twice the average across the EU.
While the statistic appears to confirm the worst fears of TV, film, music and newspaper companies that it may be impossible to get the younger generation to pay online, the EC report did offer a glimmer of hope.
The report found that 10% of 16- to 24-year-olds had paid for such online services, twice the level of the EU average
www.guardian.com/what age group downloads music
How I can use this research in my documentary?
The research I have gathered such as the facts and figures will help the structure of my documentary in a big way. In terms of how viable this documentary will be to film I think that the topic of music downloading would definately appeal to people who are still in further education. Another reason I think this documentary is viable, is because music downloading is an issue in todays society so filming a documentary about music downloading will definately get my audiences drawn into this topic. I can interview people that download illegal and legal music or even get an expert who knows about music downloading and get their opinion on what they think. This documentary will be alot eaiser to film thanks to the research I have gathered above and this has made this documentary practical to film.
Gaming research
Who is most likely to be effected by video games?
Research shows that the target audiences most likely to be affected by violent games are males aged 16-25.
www.msnbc.msn.com/id/9087687
Are games to blame for violent behavior?
Psychologists, ‘who have worked with violent television and films for 50 years’, argue that there are a number of different factors that need to be taken into consideration when observing the link between violent video games and behavior. The link below highlights several reasons why certain games could be to blame for violent behavior. (1) The games are highly engaging and interactive, (2) the games reward violent behavior, and because (3) children repeat these behaviors over and over as they play (Gentile & Anderson, 2003). Psychologists know that each of these help learning – “Active involvement improves learning, rewards increase learning, and repeating something over and over increases learning.”
www.psychologymatters.org/videogames.html
What are the violent games that are causing the most concern?
Parents are unaware of the popularity of violent games and because of the attitude and behavior of society, parents will now look further into the ethos of certain games for their children. For example, during the first minutes of Resident Evil 4, it displays a lot of violence. “It's possible to find the corpse of a woman pinned up on a wall--by a pitchfork through her face."
Other examples included Grand Theft Auto: San Andreas. Here the gamer is a young man working with gangs to gain respect. His mission includes murder, theft, and destruction on every imaginable level. Player recovers his health by visiting prostitutes then recovers funds by beating them to death and taking their money. Player can wreak as much havoc as he likes without progressing through the game's storyline."
Furthermore in God of War, the player, who is independent, becomes a ruthless warrior, seeking revenge against the gods who tricked him into murdering his own family. “Prisoners are burned alive and the player can use 'finishing moves' to kill opponents, like tearing a victim in half."
In NARC not only focuses on the violent aspect but also on the drugs. “The player can choose between two narcotics agents attempting to take a dangerous drug off the streets and shut down the KRAK cartel while being subject to temptations including drugs and money. To enhance abilities, player takes drugs including pot, Quaaludes, ecstasy, LSD, and Liquid Soul which provides the ability to kick enemies heads off."
To add to the list, The Warriors which is based on a 70s action flick, “Set new standards for artistic violence, street gang battles its way across NYC in an attempt to reach its home turf. Player issues several commands to his gang, including 'mayhem, which causes the gang to smash everything in sight."
The game, Crime Life Gang Wars, looks into a ruthless street gang. “Spending time fighting, recruiting new gangsters, looting, and of course, more fighting. Player can roam the streets and fight or kill anyone in sight for no apparent reason."
www.sciencentral.com/articles/view.php3?type=article&article_id=218392248
Why are these games so dangerous?
This whole argument to whether violent games can result in violent behavior is subjective as it can’t be measured. This is reinforced by the government who state that, "It is important to note that there is no conclusive evidence of any link between playing computer games and violent behavior in real life.”

"A researcher at
Kierkegaard explains... “There is no obvious link between real world violence statistics and the advent of video games. If anything, the effect seems to be the exact opposite and one might argue that video game usage has reduced real violence.”
The research we have found, suggesting that there is a link between the two, shows that games are dangerous because of the following. (1) They influence an impressionable generation, (2) they encourage and reward unacceptable behavior and (3) they glamorize a negative lifestyle.
How are these violent games regulated?
Video games are supervised by a company called BBFC. The BBFC is a highly expert and experienced regulator of the moving image (especially film, video/DVD and video games), and also a service provider for new and developing media. They have the authority to give games a certificate that is suitable for certain age groups. Games such as the dragon age origins has been officially marked 18 due to strong bloody violence and one strong sexual image.
www.bbfc.co.uk/recent/index.php?media=film
Are there any cases in which video games has been linked to crime
There are subjective views on this topic that has made people believe that Devin Moore has murdered people due to a very negative video game called Grand theft auto, which mainly concentrates on violence, sex, drugs and abuse. Not only that but many people believe that this influences people to come out of their comfort zone just to be like the person in the game. Last winter, a multi-million dollar lawsuit was filed in
www.cbsnews.com/stories/2005/06/17/60minutes/main702599.shtml
What can be done to stop this
If we were to use games that are educational and games that would benifit us for a positive reason then maybe the crime of violence will be reduced.
Violent Game


How I can use this research in my documentary?
The information gathered for my gaming research has made me understand that certain games can effect people such as children by changing their mood and behaviour. My focus group have introudced that games such as Brian Training and Wii Sports can actually benifit children to do excercise physically and mentally. This plays a big impact on my game documentary as it would make me focus on how games can affect children from two different angles, one from a violent angle and another in a benificial angle. I genuinely think that this documentary has potential as my research answers a lot of the questions that I have wanted to find.
However I do not think that this documentary is very viable as I havent found research to prove that good games can benifit children. If I was to find facts that suggest that games can teach us something, then I could mix this docuementary between the two topics making the documentary more viable.
Graffiti Research
How has graffiti affected a younger generation?
Young people (ages 16-25) grew up in a generation fully submerged in a digital culture. They account for the highest percentage of text message users in the United States. On average they read up to 100 text messages a day. They grew up around computers, video games, using the web, downloading digital photos and writing on their cell phones.
This is precisely how anyone can see and experience Graffiti tags without physically being there. Graffiti artists now take pictures on their cell phones and send them to friends. Text culture and the accessibility of phones changed the way Graffiti is now accessed, documented and read. Graffiti that was done on walls and the streets was never documented in this way before. The way most Graffiti artists documented it was through cameras that used film and then they developed the images for documentation. They often had to develop several shots and form a series of collages to get a full view of a piece they did on a long wall. Often, Graff artists compiled photo albums of their pieces and carried it with them to show others their work, a sort of artistic portfolio.
http://www.journalofaestheticsandprotest.org/6/another/diaz.html
Why Graffiti is aimed at this target audience?
This website has been carefully analyzed and this is what they have found during their research
www.crimereduction.homeoffice.gov.uk/antisocialbehaviour
Where are the most targeted places?
This website gives prime examples of where graffiti is being targeted
www.press.homeoffice.gov.uk/press-releases/Government
Who is responsible for graffiti?
This website tells us details of who is mainly responsible and what object this jeopardizes
www.dft.gov.uk/pgr/crime/youngpeopleandcrime
What can be done about graffiti?
Agencies, working together to tackle graffiti can prove the most effective. For example, in Surrey the police are working with the local authority, county council, British Transport Police, schools and local youth groups. The project has been running for three years and focuses on cleaning up graffiti, prevention by connecting with young people through the district youth council. Youth diversionary activities are important and the CDRP has funded these through youth clubs and a recently opened youth cafe. Young people are often not aware that damaging property by graffiti is a criminal offence and education is a crucial element of the project. Specialist youth affairs police officers and PCSO's spread this message through schools and also point out the consequences of being caught damaging property.
When does graffiti change from vandalism to art?
This website gives statistics on what you think graffiti is
About Poll | ||
Is Graffiti Art or Vandalism? | ||
It's definitely art and should be celebrated (2442) | 57% | |
It's definitely vandalism and offenders should be punished (641) | 15% | |
It's art but there ought be specific places to create it (568) | 13% | |
It's art but I don't want it on my wall thank you (100) | 2% | |
If it's art, why not do it on a canvas and frame it? (138) | 3% | |
Some of it's art, but most is rubbish (312) | 7% | |
Something else (35) | 3% | |
Total Votes: 4236 |
painting.about.com/b/2006/05/01/is-graffiti-art-or-vandalism
Graffiti done with permission is art is in the eye of the beholder. My office has even funded many beautiful graffiti-like murals.
However, it becomes a crime when you put that "art" on someone else's property. I have a message for the graffiti vandals out there - your freedom of expression ends where my property begins!
If illegal graffiti were truly an art form, these thugs would have their tags all over their own homes and vehicles, which is not the case.
As City Public Safety Chair and a former prosecutor, I can tell you that, "Art is not what motivates the vast majority of taggers. At its best graffiti is just a way for immature vandals to seek notoriety and at its worst it is messages between rival gangs and drug dealers.
Graffiti is a gateway crime that both leads children and adolescents astray and sends a message that a graffiti-covered neighbourhood is ripe for criminal activity."
http://news.bbc.co.uk/1/hi/world/europe/4946378.stm
Art
Vandalism
How I can use this research in my documentary
This idea will reflect how much graffiti is a really big issue in the UK and other places around the world. This would definately be a great topic to do as I can interview some people that I know that do graffiti, but in terms of shooting this topic for my documentary I do not think that this idea will be very viable as I havent got enough research to prove my point. The topic aimed to reach my target audience, but I did not get a solid enough answer to where and how graffiti started. This has brought my view on how viable this documentary is to film to a halt as I honestly think that I my documentary will fail to answer the question properly and that it will not produce the results I hoped to answer accurately.